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Tag Archives: Announcement

Put on your sampling pants: The Samplebot has arrived!

On sale, and available for iPhone and iPad!

App Store

Samplebot is a collector of sounds. It’s a crafter of songs. It’s a finger-drummable looping sequencer of rainbow glory, and it wants to be your friend. Come. Play. Robo-boogie.

Record sounds. Make songs. Do a dance.

  • Record or import samples, then play them back on beautiful, sproingy rainbow pads!
  • Then record or input arrangements using the sequencer
  • Revel in the power of built-in drum patterns, loop record and playback, quantization and copy/paste
  • Trim samples, and adjust volume and balance for the perfect mix
  • Share your creations to Facebook, or export them to other music apps
  • Comprehensive MIDI control with velocity, for play using a grid controller like the Launchpad
  • Helpful and fun-loving intro tutorial
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Loopy just got some social skills

Still got some love for Loopy! I’ve just released Version 1.6, which (uh, finally!) adds support for the iOS share sheet, bringing support for Facebook sharing, AirDrop, Messages, Mail, Dropbox, and opening in any compatible app.

Should make it a bit easier to get your creations out of Loopy and into the world.

Now back to working on Masterpiece Edition. Will have some stuff to show off soon.

Screenshot

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Updates, updates for everybody: Loopy HD 1.2 and Loopy 2.3

Loopy hd 1 2

The update has landed!

Loopy’s now slicker and meatier than ever, with a brand-spanking new audio engine — with some nifty new audio processing smarts and just ~6-7ms latency, which sounds absolutely fantastic — greatly improved punch in/out controls, multi-channel audio interface support, and a colossal amount of other improvements.

You can read more about the update here, grab Loopy HD (for the iPad and iPhone) or Loopy (for the iPhone) right now on the App Store, and talk about it on the forum.

You can also check out the new introductory tutorial — there’ll be more soon.

Many thanks to the testing team for their hard work making sure the new update is house-trained.

Happy looping!

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The Amazing Audio Engine: Funky Remote IO-based Core Audio Engine Coming Soon

The Amazing Audio EngineHuzzah! I’m announcing a new project which will be launching over the next couple of months.

It’s called The Amazing Audio Engine, and it represents the product of years of experience with iOS audio. It’s a sophisticated iOS audio engine that lets developers skip the Core Audio learning curve, and get on with writing great software.

The tech behind this is what drives Loopy and Loopy HD, as well as the in-development Audiobus app.

Subscribe at theamazingaudioengine.com to be kept in the loop as it approaches launch time.

Some of the features:

  • Automatic mixing of multiple audio signals with per-channel volume and pan controls.
  • Built-in support for audio filtering and effects, including the ability to form complex filter chains, constructing channel groups, or even whole trees of groups, and filtering them as one composite signal.
  • Built-in support for audio input, including optional use of the Voice Processing IO unit, for automatic echo removal – great for VoIP.
  • Record or monitor the output of the whole audio system, for in-app session recording, or get the output of one channel, or any group of channels in the processing tree.
  • Support for any audio format (AudioStreamBasicDescription) that the hardware supports: Interleaved, non-interleaved, mono, stereo, 44.1kHz or any other supported sample rate, 16-bit, 8.24 fixed floating-point – whatever you need for your project.
  • Very light, efficient engine, designed from the ground up for speed. All Core Audio code is pure C; no Objective- C or BSD calls, no locks, no memory allocation.
  • Efficient mixing of input signals, using Apple’s MultiChannelMixer.
  • Fast, lock-free synchronisation mechanism, enabling developers to send messages to the main thread from the Core Audio context, and vice versa, without locking or memory allocation from the Core Audio thread. Message sending from the main thread is two-way, and can be asynchronous, with a response block, or synchronous.
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