Tomorrow, Monday December 10, my friend and partner-in-crime Sebastian Dittmann and I are launching a project over twelve months in the making: Audiobus. We’re very proud of what we’ve managed to do, and we both firmly believe that Audiobus is going to fundamentally alter the way people create music on the iPad and iPhone.
You can find out more about Audiobus itself at audiob.us, but I wanted to take a moment to breathe, look back, and explain why the hell I’ve been so quiet over the last year. Read More



The Amazing Audio Engine is here, and it’s open source and Audiobus-ready
I’m very pleased to announce that The Amazing Audio Engine has pulled into the station. It’s been a long time in the making, and there have been one or two minor distractions along the way, but I’m proud of the result:
A sophisticated and feature-packed but very developer-friendly audio engine, bringing you the very best iOS audio has to offer. We’re talking audio units, block or object-based creation and processing, filter chains, recording and monitoring anything, multichannel input support, brilliant lock-free synchronization and rich Audiobus support.
You’ll find The Engine, a bunch of documentation and the brand-new community forum at theamazingaudioengine.com
It’s also open source. And it’s ready for Audiobus.