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Tag Archives: Development

Some more progress on Masterpiece’s prototype, although I got a little tiny bit lost on a tangent. This week I’m talking about graphics performance and reacquainting myself with OpenGL, and affordance in animation. Also, I found an amusing little piece of memorabilia.

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Well, this week didn’t go quite as planned. I think I broke my own spirit. Oh well! Maybe next week.

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I’m back, and doing some prototyping this week. Look! It moves!

Stick around (and be sure to subscribe) if you’re interested in trying out the prototype app when it’s ready.

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Nope!

Well…Looks like this week’s a wash – it’s been all taken up with assorted other responsibilities. Next week! I feel good about next week.

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I’ve done some more work on the revised design this week, exploring track screen ideas: editing, and track settings, where you can select between live audio input, Inter-App Audio, and – you’ll like this – MIDI, with a twist. Some fun stuff in here. Lemme know what you think.

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I’m finally getting back to Masterpiece, and taking another crack at the design. Not got much to show yet (mostly due to this week’s brain-deadness), but this week I’m talking about my motivations for this design iteration.

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Still working on the Loopy update and other random stuff, I’m afraid folks! Just putting the finishing touches on over the last couple of days.

Itching to get back to Masterpiece: I’m planning on doing another design pass, now I’ve had a bit of space to think about it. Stay tuned.

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I’m still working on other stuff this week, but I wanted to tell you about some nice performance gains I’ve made in Loopy today.

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