Blog

Tag Archives: Loopy

Not dead, you guys. Just working on something I’m not quite ready to show you yet. It’ll be worth the wait, though.

Also tagged , | Comments closed

Back home again, and working on Loopy Masterpiece’s action infrastructure: this is how Masterpiece’s universal action triggering and sequencing is probably going to function, allowing for a non-destructive workflow and performance automation, among other cool things.

Also tagged , | Comments closed

I’ve been doing some work under the hood this week: working on Loopy Masterpiece’s data model and figuring out how sessions are going to be stored on disk. The answer: Core Data.

Also tagged , | Comments closed

Some more progress on Masterpiece’s prototype, although I got a little tiny bit lost on a tangent. This week I’m talking about graphics performance and reacquainting myself with OpenGL, and affordance in animation. Also, I found an amusing little piece of memorabilia.

Also tagged , | Comments closed

Well, this week didn’t go quite as planned. I think I broke my own spirit. Oh well! Maybe next week.

Also tagged , | Comments closed

I’m back, and doing some prototyping this week. Look! It moves!

Stick around (and be sure to subscribe) if you’re interested in trying out the prototype app when it’s ready.

Also tagged , | Comments closed

Nope!

Well…Looks like this week’s a wash – it’s been all taken up with assorted other responsibilities. Next week! I feel good about next week.

Also tagged , | Comments closed

I’ve done some more work on the revised design this week, exploring track screen ideas: editing, and track settings, where you can select between live audio input, Inter-App Audio, and – you’ll like this – MIDI, with a twist. Some fun stuff in here. Lemme know what you think.

Also tagged , | Comments closed