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Tag Archives: XCode

Fixing Xcode 4′s symbolicate utility to get comprehensible crash logs

‘symbolicatecrash’ is the Developer Tools utility which replaces all those meaningless addresses from crash logs with actual symbol names and source code references. It lives at some obscure folder within /Developer – use find to dig it up and symlink it into /usr/local/bin if you wanna use it conveniently from the command line.

Anyway, after plenty of frustration, I noticed some chatter about the damn thing being busted in Xcode 4. Figures!

There’s an alternate third party version on GitHub, but this didn’t really help me – I still got inscrutable errors, so I took a look at the original.

The version that comes with Xcode 4 appears to have some problems distinguishing, say, an iPhone Simulator build of the app from a native build sitting in the Archives folder. I’d just see an error about otool and some binary living in the iPhone Simulator folder.

Digging into the errant symbolicatecrash source, I noticed that the code that finds the executable path tests each candidate using otool, but doesn’t seem to be able to comprehend the output from otool caused by running it on the wrong architecture.

So, replacing the rather unhelpful ‘die’ statement on line 323:

die "Can't understand the output from otool ($TEST_uuid -> '$otool -arch $arch -l $path')";

With a “No, it ain’t this executable” response:

return 0;

…solves the problem immediately. Now I can drag crash logs straight into the Organizer in Xcode, and it’ll symbolicate correctly.

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Easy inclusion of OpenSSL into iOS projects

Oddly, iOS doesn’t provide any OpenSSL implementation at all — If you want to do anything with crypto (like checking signatures, checksumming, etc.), you have to build in the library yourself.

I came across a great XCode project wrapper for OpenSSL yesterday, by Stephen Lombardo. This is an XCode project file that contains a target to build OpenSSL from source, and works with both Mac and iOS projects. I made some modifications to it, in order to make it work by just dropping in the OpenSSL source tarball, without having to dirty up your source tree with the extracted OpenSSL distribution.

Here’s how to use it:

  1. Download the OpenSSL source.
  2. Put the downloaded OpenSSL source tar.gz into the same folder as openssl.xcodeproj (I put it in Library/openssl within my project tree).
  3. Drag the openssl.xcodeproj file into your main project tree in XCode.
  4. Right-click on your project target, and add openssl.xcodeproj under “Direct Dependencies” on the General tab.
  5. On the Build tab for your project’s target, find the “Header Search Paths” option, and add the path:

    $(SRCROOT)/Library/openssl/build/openssl.build/openssl/include

    (Assuming you’ve put openssl.xcodeproj at the path Library/openssl — adjust as necessary).

  6. Expand your target’s “Link Binary With Libraries” build stage, and drag libcrypto.a from the openssl.xcodeproj group.

Then, you can just import and use as normal (#import <openssl/dsa.h>, etc).

Download it here

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Unit testing and coverage with XCode

There are several great resources out there on how to incorporate unit testing into XCode projects. It’s all built into XCode now, and it’s fantastic.

I just got coverage working too, thanks to a useful article at SuperMegaUltraGroovy on how to use code coverage with XCode. There were a couple of caveats that I thought I’d share, though. Read More »

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Links for February 10th through February 27th

Links for February 10th through February 27th:

  • TinEye Reverse Image Search TinEye is a reverse image search engine. You can submit an image to TinEye to find out where it came from, how it is being used, if modified versions of the image exist, or to find higher resolution versions.
  • Traffic Shaping in Mac OS X | Mac Geekery "…Create several pipes that have a set bandwidth and other properties for all packets that get filed into them; you then add queues to those pipes that determine what priority certain requests will get in that pipe; then you add actual firewall rules to identify packets and file them into queues."
  • Brandon Walkin » Introducing BWToolkit BWToolkit is a BSD licensed plugin for Interface Builder 3 that contains commonly used UI elements and other useful objects. Using these objects is as simple as dragging them from the library to your canvas or document window. In particular, "No Code" preferences window and tabbed sheets.
  • Aussie iPhone app developers and the IRS? Discussion about tax details for Australian iPhone developers. It appears the advice from Apple on the tax form is incorrect for sales on the App Store.
  • google-toolbox-for-mac – How to do iPhone unit testing This is a quick tutorial on doing iPhone unit testing using the facilities in the Google Toolbox For Mac
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