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	<title>Comments on: The Making of Talkie: Broadcasting</title>
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	<link>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/</link>
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		<title>By: Levi</title>
		<link>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/comment-page-1/#comment-1530</link>
		<dc:creator>Levi</dc:creator>
		<pubDate>Thu, 29 Apr 2010 19:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://atastypixel.com/blog/?p=1854#comment-1530</guid>
		<description>&lt;p&gt;Thanks Michael.&lt;/p&gt;

&lt;p&gt;I have broken my data up into smaller packets and have that working for the most part.  I appreciate your article and look forward to the next one.&lt;/p&gt;

&lt;p&gt;Cheers,&lt;/p&gt;

&lt;p&gt;Levi&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks Michael.</p>

<p>I have broken my data up into smaller packets and have that working for the most part.  I appreciate your article and look forward to the next one.</p>

<p>Cheers,</p>

<p>Levi</p>]]></content:encoded>
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		<title>By: Michael</title>
		<link>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/comment-page-1/#comment-1528</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Thu, 29 Apr 2010 08:47:22 +0000</pubDate>
		<guid isPermaLink="false">http://atastypixel.com/blog/?p=1854#comment-1528</guid>
		<description>&lt;p&gt;Hi Levi,&lt;/p&gt;

&lt;p&gt;Glad it&#039;s helpful! I&#039;m working on the next article now.&lt;/p&gt;

&lt;p&gt;I&#039;d suggest breaking your 50k blocks up into smaller chunks - UDP has a maximum size of 65536 bytes, but that&#039;s the specified maximum and some implementations (including, potentially, routers) may have a smaller max size. Plus, the bigger your chunks, the more you have to lose if you drop a packet.&lt;/p&gt;

&lt;p&gt;You can include your own packet ordering provisions if you need them to arrive in the same order - i&#039;ll be talking a little about that in the next part.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hi Levi,</p>

<p>Glad it&#8217;s helpful! I&#8217;m working on the next article now.</p>

<p>I&#8217;d suggest breaking your 50k blocks up into smaller chunks &#8211; UDP has a maximum size of 65536 bytes, but that&#8217;s the specified maximum and some implementations (including, potentially, routers) may have a smaller max size. Plus, the bigger your chunks, the more you have to lose if you drop a packet.</p>

<p>You can include your own packet ordering provisions if you need them to arrive in the same order &#8211; i&#8217;ll be talking a little about that in the next part.</p>]]></content:encoded>
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	<item>
		<title>By: Levi</title>
		<link>http://atastypixel.com/blog/the-making-of-talkie-broadcasting/comment-page-1/#comment-1527</link>
		<dc:creator>Levi</dc:creator>
		<pubDate>Tue, 27 Apr 2010 23:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://atastypixel.com/blog/?p=1854#comment-1527</guid>
		<description>&lt;p&gt;Thank you!  This is quite helpful. 
I&#039;m interested in how you would handle larger data (more than your 1024 bytes) since when I try this with larger data (~50k) I get a EMSGSIZE (40) error in the errno global after my call to sendto.&lt;/p&gt;

&lt;p&gt;I&#039;d also love to see your follow up post about handling other interfaces.&lt;/p&gt;

&lt;p&gt;Please feel free to contact me directly.&lt;/p&gt;

&lt;p&gt;Cheers,&lt;/p&gt;

&lt;p&gt;Levi&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you!  This is quite helpful. 
I&#8217;m interested in how you would handle larger data (more than your 1024 bytes) since when I try this with larger data (~50k) I get a EMSGSIZE (40) error in the errno global after my call to sendto.</p>

<p>I&#8217;d also love to see your follow up post about handling other interfaces.</p>

<p>Please feel free to contact me directly.</p>

<p>Cheers,</p>

<p>Levi</p>]]></content:encoded>
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