Not dead, you guys. Just working on something I’m not quite ready to show you yet. It’ll be worth the wait, though.
Back home again, and working on Loopy Masterpiece’s action infrastructure: this is how Masterpiece’s universal action triggering and sequencing is probably going to function, allowing for a non-destructive workflow and performance automation, among other cool things.
I’ve been doing some work under the hood this week: working on Loopy Masterpiece’s data model and figuring out how sessions are going to be stored on disk. The answer: Core Data.
Some more progress on Masterpiece’s prototype, although I got a little tiny bit lost on a tangent. This week I’m talking about graphics performance and reacquainting myself with OpenGL, and affordance in animation. Also, I found an amusing little piece of memorabilia.
Well, this week didn’t go quite as planned. I think I broke my own spirit. Oh well! Maybe next week.
I’ve done some more work on the revised design this week, exploring track screen ideas: editing, and track settings, where you can select between live audio input, Inter-App Audio, and – you’ll like this – MIDI, with a twist. Some fun stuff in here. Lemme know what you think.