Musician and Loopy user Gaspard Bonnefoy has just set out on an adventure around the world, live-looping with people from all around the planet. His first stop is Dubai, where he met up with sax player Daniel Contreras. Definitely a journey worth following! (Facebook, YouTube)Read More
Still got some love for Loopy! I’ve just released Version 1.6, which (uh, finally!) adds support for the iOS share sheet, bringing support for Facebook sharing, AirDrop, Messages, Mail, Dropbox, and opening in any compatible app.
Should make it a bit easier to get your creations out of Loopy and into the world.
Now back to working on Masterpiece Edition. Will have some stuff to show off soon.
Loopy’s been updated!
First of all: Reverb. Loopy now has reverb FX, which you can tweak in Settings. Think of it as a very modest little preview of things to come in Loopy Masterpiece Edition.
But the most exciting thing is that the update introduces support for Ableton Link which has launched today and – I kid you not – it’s going to change the way people make music and play together.
Ableton Link is a new technology that lets you play in time with multiple iOS apps and iOS devices, and multiple instances of Ableton Live music software over a wireless network. If you’ve used MIDI sync before, you get the general idea, but this is a totally different animal, and is simply effortless to use. The Link team have done a fantastic job.
Here’s Jakob Haq describing how it works in combination with Audiobus:
You can see the other Audiobus-compatible apps that support Link over on the Audiobus Compatible Apps Directory; subscribe to the email list there to be notified as new Link-compatible apps arrive.Read More
I’ve just finished working on Loopy’s audio playback system, which streams the various layers that make up a track from disk. This episode I’m talking about how that works, and how I’m handling quality control.Read More
Building stuff! I’ve been working on track recording and layering lately. This episode I’m talking about the complexities involved in non-destructive layering, and how I’m making sure everything’s rock-solid via unit testing.Read More